![]() |
![]() Megabass POP MAX 2004 j518 Mint $16.00 (9 Bids) Time Remaining: 8h 53m |
![]() Megabass Pop Max Pop Max School Bait Limited $22.00 Time Remaining: 22d 19h 5m Buy It Now for only: $22.00 |
![]() Megabass Pop MAX Topwater School Bait $29.49 Time Remaining: 22d 6h 2m Buy It Now for only: $29.49 |
![]() Megabass Pop Max Pop Max Hakusei Gritter Gill $22.00 Time Remaining: 14d 8h 39m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max HT Ito Wakasagi $22.00 Time Remaining: 1d 12h 54m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max GG Bass $22.00 Time Remaining: 10d 15h 20m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max Ippachi Clear Glitter Limited $29.00 Time Remaining: 14d 13h 8m Buy It Now for only: $29.00 |
![]() Megabass Pop Max Pop Max Dorado $22.00 Time Remaining: 29d 13h 48m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max 19 Purple Shore Uoya Limited $24.00 Time Remaining: 16d 17h 9m Buy It Now for only: $24.00 |
![]() Megabass Pop Max Pop Max IL Bubble Tsunemi 60th Limited $40.00 Time Remaining: 1d 12h 37m Buy It Now for only: $40.00 |
![]() Megabass POP MAX 2005 j514 Mint $14.00 (10 Bids) Time Remaining: 8h 59m |
![]() Megabass Pop Max Pop Max M Stardust Shad II Limited $24.00 Time Remaining: 10d 17h 33m Buy It Now for only: $24.00 |
![]() Megabass Pop Max Pop Max Mid Night Hot Chart Bone $22.00 Time Remaining: 16d 20h 24m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max PM Bass $22.00 Time Remaining: 15d 18h 3m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max Aka Tora $22.00 Time Remaining: 23d 14h 54m Buy It Now for only: $22.00 |
![]() NEW MEGABASS POP MAX SHIKOKU TIGER g30 $27.00 Time Remaining: 17d 5h 30m Buy It Now for only: $27.00 |
![]() Megabass ito POP MAX White Python NIP $29.80 Time Remaining: 15d 12h 23m Buy It Now for only: $29.80 |
![]() Megabass Pop Max Pop Max 19 Black Stripe Uoya Limited $24.00 Time Remaining: 16d 17h 59m Buy It Now for only: $24.00 |
![]() Megabass ito POP MAX Black Orochi NIP $29.80 Time Remaining: 15d 12h 21m Buy It Now for only: $29.80 |
![]() Megabass POP MAX Hakusei Glitter Gill $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Hakusei Glitter Bass NIB $9.99 (1 Bid) Time Remaining: 4d 8h 17m |
![]() Megabass yuki Ito 1 2oz POP MAX Baby bass $21.00 Time Remaining: 18d 15h 59m Buy It Now for only: $21.00 |
![]() Megabass POP MAX Glitter Bass $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() Megabass POP MAX GG Chart Back Bass $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Pop Max Table Rock Special $24.00 Time Remaining: 22d 10h 56m Buy It Now for only: $24.00 |
![]() Megabass Pop Max Pop Max Salamander Limited $29.00 Time Remaining: 15d 14h 45m Buy It Now for only: $29.00 |
![]() Megabass Pop Max Pop Max TLC $28.00 Time Remaining: 22d 10h 38m Buy It Now for only: $28.00 |
![]() Megabass Pop Max Pop Max Hakusei Gritter Oikawa $22.00 Time Remaining: 21d 17h 2m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max PM Snake Headed Fsh $22.00 Time Remaining: 14d 14h 49m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max Hakusei Gritter Kawamutsu $22.00 Time Remaining: 21d 18h 1m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Twilight Secret NIB $9.99 Time Remaining: 4d 8h 18m |
![]() Megabass POP MAX PM Gill $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass yuki Ito 1 2oz POP MAX 2003 Baby bass green $21.00 Time Remaining: 18d 16h 2m Buy It Now for only: $21.00 |
![]() Megabass yuki Ito POP MAX 1 2oz IL TAMAMUSHI OB $24.00 Time Remaining: 23d 8h 48m Buy It Now for only: $24.00 |
![]() 2011 New Megabass ito POP MAX HAKUSEI GLITTER CARP Tuff $23.95 Time Remaining: 27d 10h 49m Buy It Now for only: $23.95 |
![]() Megabass Megabass POP MAX GLITTER BLOOD NIB $22.99 Time Remaining: 17d 13h 50m Buy It Now for only: $22.99 |
![]() Megabass Pop Max Pop Max Moth LA CB $22.00 Time Remaining: 10d 15h 31m Buy It Now for only: $22.00 |
![]() Megabass Megabass POP MAX SPOOK KILLER NIB $21.99 Time Remaining: 23d 8h 12m Buy It Now for only: $21.99 |
![]() Megabass Pop Max Pop Max 2005 IL Sirius $28.00 Time Remaining: 10d 19h 10m Buy It Now for only: $28.00 |
![]() Megabass POP MAX Chart Viper $32.99 Time Remaining: 17d 18h 57m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Hakusei Glitter Oikawa Male NIB $9.99 Time Remaining: 4d 8h 18m |
![]() Megabass Pop Max Pop Max Metallic Hasu $22.00 Time Remaining: 20d 20h 56m Buy It Now for only: $22.00 |
![]() Megabass Pop Max Pop Max PM BG $24.00 Time Remaining: 29d 15h 51m Buy It Now for only: $24.00 |
![]() Megabass Pop Max Pop Max Hakusei Gritter Bass $22.00 Time Remaining: 21d 17h 57m Buy It Now for only: $22.00 |
![]() Megabass ito POP MAX 04 Modena Bone NIP $19.60 Time Remaining: 18d 12h 51m Buy It Now for only: $19.60 |
![]() Megabass Pop Max Pop Max Macha Head $22.00 Time Remaining: 27d 7h 2m Buy It Now for only: $22.00 |
![]() Megabass POP MAX GG Aaron OB $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Shibukin Tiger $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Topwater Bass Lure Mat Tiger $22.00 Time Remaining: 17d 15h 27m Buy It Now for only: $22.00 |
![]() Megabass POP MAX White Python $32.99 Time Remaining: 17d 18h 58m Buy It Now for only: $32.99 |
![]() CUSTOM PAINTED Megabass Pop Max $12.50 (2 Bids) Time Remaining: 4d 8h 48m |
![]() Megabass Pop Max Pop Max IL Tamamushi OB $22.00 Time Remaining: 22d 10h 43m Buy It Now for only: $22.00 |
![]() Megabass POP MAX hakusei Glitter Setsuki Ayu $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() NEW MEGABASS POP MAX VR f95 $24.00 Time Remaining: 6d 18h 3m Buy It Now for only: $24.00 |
![]() Megabass Pop Max Pop Max GG Peacock $24.00 Time Remaining: 22d 10h 45m Buy It Now for only: $24.00 |
![]() Megabass Pop Max Pop Max Tonosama Frog $22.00 Time Remaining: 21d 16h 46m Buy It Now for only: $22.00 |
![]() Megabass POP MAX GG Bass $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Pop Max Mat Honmoroko $24.00 Time Remaining: 8d 8h 14m Buy It Now for only: $24.00 |
![]() Megabass POP MAX Red Tiger $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Biwako Night $32.99 Time Remaining: 17d 18h 56m Buy It Now for only: $32.99 |
![]() CUSTOM PAINTED Megabass Pop Max $8.99 (1 Bid) Time Remaining: 4d 9h 1m |
![]() New Color MEGABASS POP MAX GLITTER BLOOD $23.99 Time Remaining: 21d 8h 5m Buy It Now for only: $23.99 |
![]() Megabass Pop Max Pop Max 2003 IL Sirius $28.00 Time Remaining: 22d 10h 19m Buy It Now for only: $28.00 |
![]() Megabass ITO POP MAX IPPACHI SP SPECIAL color NIB $23.45 Time Remaining: 6d 20h 52m Buy It Now for only: $23.45 |
![]() Megabass POP MAX Genroku $32.99 Time Remaining: 10d 17h 3m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Topwater Bass Lure Glitter Bass $22.00 Time Remaining: 6d 15h 8m Buy It Now for only: $22.00 |
![]() Megabass POP MAX PM Bass $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Twilight Secret $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass POP MAX IL Tamamushi OB $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() Megabass POP MAX M Switch Blue Oikawa $32.99 Time Remaining: 17d 18h 57m Buy It Now for only: $32.99 |
![]() CUSTOM PAINTED Megabass Pop Max $18.50 (5 Bids) Time Remaining: 4d 9h 8m |
![]() Megabass ito POP MAX 05 VR MINT $19.60 Time Remaining: 18d 14h 35m Buy It Now for only: $19.60 |
![]() Megabass POP MAX ALBINO RAIGYO $32.99 Time Remaining: 10d 17h 3m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Hakusei Glitter Bass $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Pagani Raigyo $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass ITO POP MAX BLACK STRIPE HEDDON color NIB $25.95 Time Remaining: 6d 20h 52m Buy It Now for only: $25.95 |
![]() Megabass Pop Max Topwater Bass Lure Switch Blue Oikawa $22.00 Time Remaining: 17d 15h 27m Buy It Now for only: $22.00 |
![]() Megabass POP MAX Spotted Orange $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Pop Max Hakusei Gritter Carp $22.00 Time Remaining: 21d 18h 3m Buy It Now for only: $22.00 |
![]() Megabass POP MAX CICADA $32.99 Time Remaining: 10d 17h 3m Buy It Now for only: $32.99 |
![]() New Megabass Yuki ito Japan PopMax Pop Max Bass Lure Popper Top Water PM Gill $18.49 (11 Bids) Time Remaining: 4d 9h 41m |
![]() Megabass ITO POP MAX GG BASS color 2003 NIB $22.95 Time Remaining: 6d 20h 52m Buy It Now for only: $22.95 |
![]() Megabass POP MAX Genroku Moth La $32.99 Time Remaining: 10d 17h 3m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Black Orochi $32.99 Time Remaining: 17d 18h 56m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Maccha Head $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass yuki Ito 1 2oz POP MAX Kecyappu $21.00 Time Remaining: 18d 16h 3m Buy It Now for only: $21.00 |
![]() Megabass POP MAX HT ito Wakasagi $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Mat Tiger $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Topwater Bass Lure Glitter Perch $22.00 Time Remaining: 6d 15h 8m Buy It Now for only: $22.00 |
![]() Megabass POP MAX Secret V Ore $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Custom Painted POP MAX ko $13.99 Time Remaining: 6d 8h 37m |
![]() Megabass POP MAX Stealth Bait $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Shikoku Tiger $32.99 Time Remaining: 10d 17h 5m Buy It Now for only: $32.99 |
![]() Megabass POP MAX MOTH LA CB $32.99 Time Remaining: 14d 14h Buy It Now for only: $32.99 |
![]() Megabass POP MAX VR $32.99 Time Remaining: 10d 17h 6m Buy It Now for only: $32.99 |
![]() Megabass POP MAX Wagin Hasu2 $32.99 Time Remaining: 10d 17h 6m Buy It Now for only: $32.99 |
![]() Megabass Pop Max Topwater Bass Lure Secret V Ore $22.00 Time Remaining: 17d 15h 27m Buy It Now for only: $22.00 |
![]() Megabass POP MAX Black Stripe $32.99 Time Remaining: 10d 17h 3m Buy It Now for only: $32.99 |
![]() Megabass ITO POP MAX MACCHA HEAD color NIB POP MAX $18.95 Time Remaining: 6d 20h 52m Buy It Now for only: $18.95 |
![]() Megabass POP MAX Hakusei Glitter Oikawa $32.99 Time Remaining: 10d 17h 4m Buy It Now for only: $32.99 |
Pop Max

Implementing VRML nodes into 3ds max files.(Anchor, Inline, Sound, LOD, Billboard)
Inline
What is it?
The Inline node groups other VRML objects or scenes by calling URLs from the World Wide Web to create one composed world. There are several benefits when using this node. An Inlined file loads quickly and the user can see the world loading almost immediately. This occurs because there are separate files for VRML objects. Therefore those files can be used repeatedly as they are not constrained to one world.
For more details about this node, check out the VRML 2.0 Spec.
Create the scene and add Cameras
1) First create one scene with all the objects, materials and NavigationInfo that are needed for a basic VRML file and export it to a .wrl file. To the right, we have created a simple world for you to use as an example.
2) Next it is a good idea to add at least one 'Camera' which will be a 'Viewpoint' in the VRML file, but the file will still work without Viewpoints.
NOTE: 3ds max to VRML
The more Viewpoints the better in VRML files. The different browsers have various navigation abilities and restraints, therefore the Viewpoints are the one consistent way the user can view the file.
3) To add a Camera, go to the Creation panel/press the 'Camera' button and Choose 'Target' as the Object Type.
4) With your mouse, drag the Camera in the 'Top' viewport and stretch it out.
5) To view what the Camera is seeing, go to the Perspective viewport and press 'c' on the keyboard. And there you are from the Cameras point of view.
6) The Camera is easy to adjust with the Move and Rotate buttons, so test them out.
7) Also it is good to name your Cameras. The Camera name is what the user sees in the VRML browser as the name of the Viewpoint. Otherwise it will default to Camera01, Camera02 etc. Which is pretty boring, if you have a great viewpoint to show off.
Viewpoints help tell a story in the VRML file, because you can lead the viewer to ideal viewing points of the model which they might not otherwise explore.
9) Now you must also create another scene which will include only objects. Note: the objects between the two scenes are going to be combined and therefore need coordinate systems that match so that the geometry fits together appropriately.
10) With the first file go to the 'Creation' panel and choose 'Helpers'. Under 'Helpers', at the pull down arrow, choose 'VRML 1.0/2.0/VRBL' and then choose the Object Type 'Inline'.
11) Now go to your scene and drag the mouse anywhere. You will see an icon that signals to you that you have placed the Inline node.
12) In the URL field enter the URL of the second file you created. The inlined file must be a .wrl file.
13) You can also add wrl files or pull wrl files to inline from the 'Bookmark' directory.
14) In the Icon Size box, you can designate a larger or smaller icon size for the Inline node.
NOTE: The inlined scene replaces the icon and assumes its location, rotation and scale. And the icon can be moved, rotated and scaled like any other piece of geometry.
15) Now you have entered all possible information for the 'Inline' node. If you need to go back, after leaving the Creation panel, and alter any of the parameters, then go to the
'Modify' panel and adjust. 16) Now you have successfully implemented an Inline node into your file.
17) To check, go to the 'Selection' menu! and NOTE: You can name your particular Inline in 3ds max in the 'Name' field.
18) Now Skinny on over to 'File' and choose 'Export'. The Exporter knows that you are referring to the file that is open and requests that you name your file.
19) So first choose '.wrl' file type Then name your file, i.e. 'SuchAndSuch.wrl'
20) Suggestion: Because you might need to go back to the 3ds max file and adjust part of your world, it is a good idea to keep the filename between to two files the same.Here are the official Fields and Events, for the Inline node in the VRML text, according to the VRML2 Spec:
Inline {
exposedField MFString url []
field SFVec3f bboxCenter 0 0 0
field SFVec3f bboxSize -1 -1 -1
}
Sound and AudioClip
What are they?
The Sound node specifies locational and spatial coordinates for sound in a VRML 2.0 world which calls an AudioClip (audio data). The AudioClip node calls specific audio data that is referenced by other nodes such as the Sound node. For more details about this node, check out the VRML Audio Tutorial and VRML 2.0 Spec. Create the scene and add Cameras
1) First create a scene with all the objects, materials and NavigationInfo that are needed. AND have a sound file (ex. .wav file) ready to be implemented.
2) Next it is a good idea to add at least one 'Camera' which will be a 'Viewpoint' in the VRML file, but the file will still work without Viewpoints.
NOTE: The more Viewpoints the better in VRML files. The different browsers have various navigation abilities and restraints, therefore the Viewpoints are the one consistent way the user can view the file.
3) To add a Camera, go to the Creation panel/press the 'Camera' button and Choose 'Target' as the Object Type.
4) With your mouse, drag the Camera in the 'Top' viewport and stretch it out.
5) To view what the Camera is seeing, go to the Perspective viewport and press 'c' on the keyboard. And there you are from the Cameras point of view.
6) The Camera is easy to adjust with the Move and Rotate buttons, so test them out.
7) Also it is good to name your Cameras. The Camera name is what the user sees in the VRML browser as the name of the Viewpoint. Otherwise it will default to Camera01, Camera02 etc. Which is pretty boring, if you have a great viewpoint to show off.
Viewpoints help tell a story in the VRML file, because you can lead the viewer to ideal viewing points of the model which they might not otherwise explore.
9) You need to implement an AudioClip into your file in addition to the Sound node. The order of implementation does not matter.
10) For the AudioClip, go to the 'Creation' panel and choose 'Helpers' Under 'Helpers' use the pull down the menu and choose VRML 2.0. Then choose the Object Type 'AudioClip'.
11) Now go to your scene and drag the mouse anywhere. You will see an icon that signals to you that you have placed an AudioClip node.
12) Then in the URL box fill in the URL for the sound file you had prepared/recorded earlier.
13) Other parameters to fill in are: Description, Pitch, Loop--which means that the sound file will play continuously, and Start on Load--so that when the VRML file loads the sound file will start immediately.
14) Instead of starting on load, you can implement a TouchSensor to be a trigger that will start the sound.
15) To check that the AudioClip is actually there, go to the 'Selection' menu! NOTE: You can name your AudioClip in 3ds max in the 'Name' field. Now you are finished implementing the AudioClip and need to move on the Sound node.
16) So go back to the 'Creation' panel and choose 'Helpers'. Under 'Helpers' use the pull down the menu and choose VRML 2.0. Then choose the Object Type Sound.
17) Then go to your scene and drag the mouse anywhere. You will see an icon that signals to you that you have placed a Sound node.
18) In the Sound node parameters roll-out you can specify the Intensity, Priority, Spatialize: min front, min back, max front, max back. Intensity-This sets how loud the sound will be and 1.0 is full volume.
Priority-This is specific for a scene with multiple sound files. Relative importance is given to each of the files. The value of 1 is most important and 0 is least important. Spatialize-Without this box checked the sound will be ambient. Spatialized sound makes the audio 3D coming from a source with a specific location within the scene.
Min Front, Min Back, Max Front, Max Back-With these parameters, you can specify the area for the sound. The area is demonstrated by two ellipsoids, a larger red and smaller blue. Outside the red ellipsoid the sound is inaudible, between the two is a fall-off point where the volume varies and inside the blue ellipsoid the sound is at full volume.
19) Select the Pick AudioClip button and select the audioClip with your mouse OR press the keyboard letter 'H' and the 'Selection' menu pops up. From the 'Selection' menu select the AudioClip.
20) Now you have implemented a Sound node into your file.
21) To check that the Sound node is actually there, go to the 'Selection' menu!
NOTE: You can name your Sound node in 3ds max in the 'Name' field.
22) Now Skinny on over to 'File' and choose 'Export'. The Exporter knows that you are referring to the file that is open and requests that you name your file.
23) So first choose '.wrl' file type Then name your file, i.e. 'SuchAndSuch.wrl'
24) Suggestion: Because you might need to go back to the 3ds max file and adjust part of your world, it is a good idea to keep the filename between to two files the same.
25) Check out a more elaborate sample file that demonstrates the Sound node. Here are the official Fields and Events, for the Sound node in the VRML text, according to the VRML2 Spec:
Sound {
exposedField SFVec3f direction 0 0 1
exposedField SFFloat intensity 1
exposedField SFVec3f location 0 0 0
exposedField SFFloat maxBack 10
exposedField SFFloat maxFront 10
exposedField SFFloat minBack 1
exposedField SFFloat minFront 1
exposedField SFFloat priority 0
exposedField SFNode source NULL
field SFBool spatialize TRUE
}
Best site with free 3D Model download & Upload . No registration needed…
LOD
What is it?
The LOD (Level of Detail) node allows for different levels of detail and complexity in an object which is directly related to the user's distance from the object. At closer distances, an object with greater detail is loaded. The purpose of the LOD node is to lower loading time with files by working with human eyesight. at further distances, so detail at that distance is unnecessary, and by eliminating unnecessary detail the file will be smaller and load quicker. For more details about this node, check out the VRML 2.0 Spec.
Create the scene and add Cameras
1) First create a scene with all the objects, materials and NavigationInfo in the greatest of detail. To the right, we have created a simple world for you to use as an example.
2) Next it is a good idea to add at least one 'Camera' which will be a 'Viewpoint' in the VRML file, but the file will still work without Viewpoints.
NOTE: The more Viewpoints the better in VRML files. The different browsers have various navigation abilities and restraints, therefore the Viewpoints are the one consistent way the user can view the file. 3) To add a Camera, go to the Creation panel/press the 'Camera' button and Choose
'Target' as the Object Type.
4) With your mouse, drag the Camera in the 'Top' viewport and stretch it out.
5) To view what the Camera is seeing, go to the Perspective viewport and press 'c' on the keyboard. And there you are from the Cameras point of view.
6) The Camera is easy to adjust with the Move and Rotate buttons, so test them out.
7) Also it is good to name your Cameras. The Camera name is what the user sees in the VRML browser as the name of the Viewpoint. Otherwise it will default to Camera01, Camera02 etc. Which is pretty boring, if you have a great viewpoint to show off.
Viewpoints help tell a story in the VRML file, because you can lead the viewer to ideal viewing points of the model which they might not otherwise explore.How to implement a LOD into a 3ds max file:
9) Decide how many levels of detail (LOD) you want for a particular object. There will be one more 'level' than specified Range (distance).
10) In this case create 2 modifed versions of the original object in the same location. The two other versions can either be the same model with less face counts (less detail) or an entirely different object that will appear in the same place, but at a further distance. With a different object you can create a type of morphing.
11) Then go to the 'Creation' panel and choose 'Helpers' Under 'Helpers' in the pull down choose 'VRML 1.0/2.0/VRBL' and then choose the Object Type LOD.
12) Then go to your scene and drag the mouse anywhere. You will see an icon that signals to you that you have placed the LOD node.
13) Next select the Pick Objects button and choose all of the geometry that will be part of the LOD sequence. Either select the objects with the mouse OR press the keyboard letter 'H'. The selected objects will appear in the 'Pick Objects' box. To turn off the 'Pick Objects' button, press it again.
14) Once the objects are picked, a default Distance of zero is given to them. Therefore you will need to change them. Highlight the object and the Distance in the scroll panel can be changed. Highlight each object and assign increasing distances.
For example, detailed_model 100 (loads first)
less_detailed_model 150 even_less_detailed_model 200
15) 3ds max automatically determines Range and Levels from this information. Levels are how many objects are involved in the LOD sequence. Range is the number of different distances not counting the initial range that loads with the file.
16) In the Icon Size box, you can designate a larger or smaller icon size for the LOD node---but this is only for the 3ds max file and has no bearing on the VRML file.
17) All possible information for the 'LOD' node has been entered now. If you need to go back, after leaving the Creation panel, and alter any of the parameters, then go to the 'Modify' panel and adjust.
18) Now you have successively implemented the LOD node into your file.
19) To check, go to the 'Selection' menu! NOTE: You can name your LOD in the same way as every other object in 3ds max in the 'Name' field.
20) Now Skinny on over to 'File' and choose 'Export'. The Exporter knows that you are referring to the file that is open and requests that you name your file.
21) So first choose '.wrl' file type Then name your file, i.e. 'SuchAndSuch.wrl'
22) Suggestion: Because you might need to go back to the 3ds max file and adjust part of your world, it is a good idea to keep the filename between to two files the same. Here are the official Fields and Events, for the LOD node in the VRML text, according to the VRML2 Spec:
LOD {
exposedField MFNode level []
field SFVec3f center 0 0 0
field MFFloat range []
}
Billboard
What is it?
The Billboard node allows you to modify the coordinate system of selected objects so that they constantly rotate around the local z-axis to face the viewer. This is good when you want the user to always face a particular piece of geometry. For more details about this node, check out the VRML 2.0 Spec.
Create the scene and add Cameras
1) First create a scene with all the objects, materials and NavigationInfo that are needed.
2) Next it is a good idea to add at least one 'Camera' which will be a 'Viewpoint' in the VRML file, but the file will still work without Viewpoints.
NOTE: The more Viewpoints the better in VRML files. The different browsers have various navigation abilities and restraints, therefore the Viewpoints are the one consistent way the user can view the file.
3) To add a Camera, go to the Creation panel/press the 'Camera' button and Choose 'Target' as the Object Type.
4) With your mouse, drag the Camera in the 'Top' viewport and stretch it out.
5) To view what the Camera is seeing, go to the Perspective viewport and press 'c' on the keyboard. And there you are from the Cameras point of view.
6) The Camera is easy to adjust with the Move and Rotate buttons, so test them out.
7) Also it is good to name your Cameras. The Camera name is what the user sees in the VRML browser as the name of the Viewpoint. Otherwise it will default to Camera01, Camera02 etc. Which is pretty boring, if you have a great viewpoint to show off.
Viewpoints help tell a story in the VRML file, because you can lead the viewer to ideal viewing points of the model which they might not otherwise explore.
How to implement the Billboard into a 3ds max file:
9) For the Billboard node go to the 'Creation' panel and choose 'Helpers'. Under 'Helpers' use the pull down the menu and choose VRML 2.0. Then choose the Object Type 'Billboard'.
10) Then go to your scene and drag the mouse anywhere. You will see an icon that signals to you that you have placed the Billboard node.
11) The Screen Alignment option in the parameter rollout, keeps the Billboard-linked geometry aligned when the viewer changes navigation position.
12) NOTE: this linking step is different than all others!--Go to Select and link in the toolbar, then select the object you want linked to the Billboard node. You can do this with either with mouse or press the keyboard letter 'H' and the 'Selection' menu pops up. From the 'Selection' menu select the objects. There is no 'Pick Objects' bar as in all the other node panels.
13) The object rotates around the center of the Billboard icon. This way the geometry is camera-aligned in the browser.
14) In the Icon Size box, you can designate a larger or smaller icon size for the billboard node.
15) It is necessary to rotate the icon to the position wanted in the file. The default setting is facing upside down, and so the geometry linked to it will be perpendicular to how it looks in 3ds max. Therefore it is necessary to change the rotation of the icon. Now you have entered all possible information for the 'Billboard' node. If you need to go back, after leaving the Creation panel, and alter any of the parameters, then go to the 'Modify' panel and adjust.
16) Now you have successfully implemented a Billboard into your file.
17) To check, go to the 'Selection' menu! NOTE: You can name your Billboard node in 3ds max in the 'Name' field.
18) Now slide on over to 'File' and choose 'Export'. The Exporter knows that you are referring to the file that is open and requests that you name your file.
19) So first choose '.wrl' file type Then name your file, i.e. 'SuchAndSuch.wrl'
20) Suggestion: Because you might need to go back to the 3ds max file and adjust part of your world, it is a good idea to keep the filename between to two files the same.
21) Check out a more elaborate sample file that demonstrates the Billboard node. Here are the official Fields and Events, for the Billboard node in the VRML text, according to the VRML2 Spec:
Billboard {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField SFVec3f axisOfRotation 0 1 0
exposedField MFNode children []
field SFVec3f bboxCenter 0 0 0
field SFVec3f bboxSize -1 -1 -1
}
Best site with free 3D Model download & Upload . No registration needed…
About the Author
Top3DModel.com brings you the art of millions of peoples around the world who love 3D Modeling and want to share their master pieces with other,allowing them to view ,download and comment and alot more. Best site with free 3D Model download & Upload . No registration needed…
http://www.top3dmodel.com
Why do I suddenly have Pop Ups while on my Yahoo Mail page even though Pop Up Blocker is set for max.?
This started happening suddenly and the pop ups show up on the bottom tool bar but aren't visible unless you click on them at the bottom. Every thing works slower. I already have a spyware program installed and working.
Pop-up blockers don't stop the Yahoo advertisements on the Yahoo mail page. This is considered normal and not a bug in the pop-up blockers. Not all anti-spyware programs are the same. You might consider using something else.
MegaBass Pop Max.mpg





































































































No comments »